Monday 21 March 2011

My wallpaper process


The inspiration for my wallpapers came from my flatmate talking about using a microscope. Having an image then zooming in to reveal new image inside of the first, and again and again. Discovering that there is always more than we can initially see. Using this idea I wanted to make a series of panels where inside of each pattern is a small version of the next wallpaper. Working with that in mind I started sketching, I found that using rectangles was going to be best for what I wanted to achieve.  The colours were an issue, having the rectangles overlap meant a mix of the two colours, or one colour being dominant, which wasn’t what I wanted to achieve. I found that a white smaller rectangle placed where the two colours meet covered the mixture. The detail of the, to be zoomed in, rectangle was the hardest part of all. While sketching it wasn’t too big a problem as I drew out all four sketches first then filled in the detail. But when trying to programme it onto processing it soon became clear that the detail was going to take as long as each panel in itself. Having to make each detailed rectangle the same as the next panel meant correct colouring, placement, and along with that the small white rectangles that again split the two colours, But all on a miniature scale. I was hoping that there was an easy way to shrink a panel down for my detail of the next, but unfortunately I didn’t find anything that would help. So with a lack of programing experience meant these wallpaper panels took many, many hours for each.  


 This was how the first panel was going to look, until i thought that to best convey my idea, an image inside another, was to have the last panels detail to be the whole first panel. Giving the wallpapers a endless cycle.

 
 This is during the inside detail, after drawing in all the tiny rectangles I would separate them into their colours and fill them. Then I would start the slow process of lining up and placing the small while rectangles.









No comments:

Post a Comment